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Hybrid arts : ウィキペディア英語版
Hybrid arts
Hybrid arts is a contemporary art movement in which artists work with frontier areas of science and emerging technologies. Artists work with fields such as biology, robotics, physical sciences, experimental interface technologies (such as speech, gesture, face recognition), artificial intelligence, and information visualization. They address the research in many ways such as undertaking new research agendas, visualizing results in new ways, or critiquing the social implications of the research. The worldwide community has developed new kinds of art festivals, information sources, organizations, and university programs to explore these new arts.
Hybrid arts is also the name of a non profit Arts education company in the United Kingdom. Set up in 2003 after a four year development period to create a new species of training and arts engagement provider in the cultural industries...see Hybrid:arts
==Overview/ history of the term==
Many artists are responding to the central role scientific and technological research plays in contemporary culture. They are going beyond merely using technological tools and gadgets (e.g. computers) in their work to engage deeply with the processes of research. They are creating revolutionary art at the frontiers of scientific research. They see art as an independent zone of research that pursues areas of science and research ignored by mainstream academic disciplines. They are developing technologies that would be rejected by the marketplace but are nonetheless culturally critical. They are pursuing inquiries that are seen as too controversial, too wacky, too improbable, too speculative for regular science and technology. Their theoretical orientation ranges from celebration of human curiosity to critique of science's arrogance. They enter into the processes in research at all stages: setting research agendas, development of research processes, visualization, interpretations of findings, and education of the public.
There has been some confusion over the last years of what to call this kind of art that crosses so many disciplines. It is descended from computer and internet art but reaches out to cover many new disciplines. Ars Electronica, which is considered one of leading world organizations concerned with experimental arts, decided three years ago to create a new category to encompass these kinds of arts. Every year they host an international competition for artists working in these experimental fields. They decided to use the name 'Hybrid Arts'. The worldwide community of artists, theorists, and journalists interested in this art are increasingly using this term. Here is a quote from their web site that offers their definition and a preliminary list of kinds of art covered.

The “Hybrid Art” category is dedicated specifically to today’s hybrid and transdisciplinary projects and approaches to media art. Primary emphasis is on the process of fusing different media and genres into new forms of artistic expression as well as the act of transcending the boundaries between art and research, art and social/political activism, art and pop culture. Jurors will be looking very closely at how dynamically the submitted work defies classification in a single one of the Prix categories of long standing.
This category is open to all types of current works in any form:

* Autonomic Installations and Artworks


* Autonomous Sculptures


* Performance and Stageprojects


* Media architectures


* Media based Interventions in public spaces


* Mechatronics / Kinetics / Robotics


* Location based and geospatial storytelling


* Multi user environments


* Annotation software tools


* Artificial Life


* Transgenic Art


* Software Art, Generative Art

--- Ars Electronica Website (Ars Electronica Website )

Many new support systems have evolved to nurture, show, and interpret this kind of art. New educational programs have been developed. Books have been written.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Hybrid arts」の詳細全文を読む



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